Things change so fast in the computer’s world. Rather, it’s challenging, demanding and even irritating but you will like that challenge. However it’s not a funny and pleasant game. Jumps and climbing go wrong sometimes.Īll in all Thief: The Dark Project can be called gaming classic and should be recommended to any hardcore gamer. Script bugs make levels impassable so you have to start from the beginning. Guards can jam in the walls, doors and objects. There is inexcusable number of bugs even in Gold version with latest patches. Thief could be one of the best games ever if it wasn’t so buggy. Every dirty spot on it is a pain in the eyes when you scrutinize pitch-dark areas most levels consist of. Thief will motivate you to clean your monitor. After shooting them to wood you can climb by rope to the most difficult places. Noise arrows distract guards while you can sneak around or fight them one by one. Moss arrows allow you to be silent on noisy surface. Gas arrows deactivate enemies from distance without killing them. Idea with variety of arrows is very original and deserves respect. There is always some place for surprises. Sometimes you need to be sneaky to steal something, other times the main aspect is navigation in labyrinth and acrobatic skill or ability to be silent and swift death to enemies or just to stay alive. It also not like in Final Fantasy series when bosses have more HP and you need to spend more time in boring leveling-up. It’s not like in Quake where Nightmare means much more monsters and less ammo. In Thief you will get additional objectives which make exploring more exciting. Remember Rock’n’Roll Racing where on the higher difficulty levels you get access to new levels. It means better gaming experience, interesting challenge and more playing time. Thief belongs to that kind of games where difficulty is done right. You should only play at expert difficulty level in order to get all the game has to offer. People’s appearance is closer to one of medieval rather than victorian era. Often you can find torches and magical lights rather than bulbs. There are few elements of this like steam engines in basements and electricity produced by them but world is perceived like usual fantasy. Despite common opinion presenting Thief as steampunk icon, I wouldn’t say so. Barely animated but very impressive cut scenes between the levels tell the player about the world, its traditions and the balance of power. Perfectly articulated phrases of Garrett help to understand cynical nature of thieving artist. Heart-rending groans of undead deprive of comfort.
Rustles and sough with some nervous music make great ambient. Significant role in creating the atmosphere is played by multimedia. I haven’t experienced such a strong emotions from playing a game since my early childhood. For example Haunted Cathedral mission was so repugnant I had to take pause for a couple of days before getting back to the game.
In some places you can feel strong psychological distress. Level-designers made an extraordinary job to create right atmosphere. On many levels you won’t be allowed to use sword at all because good thief shouldn’t leave bloody traces. Two or more enemies at the time almost guarantee death. Every opponent have a chance to kill thief alone. Besides, Garrett is not meat-grinding action hero like Duke Nukem who attacks without any doubt. Thief is scarier than many horror games with hordes of ugly mutants and lots of gore because unknown fears lurking around in shadows keep in suspense every second. When the protagonist himself says “creepy” you’d better believe. Almost a month took me to finish the game and I will remember it for long time. Earlier I had the post with my memories of old computers where also told about difficulties with getting Thief: The Dark Project run properly.